Portfolio DeviantArt Twitter Home Archive RSS THEME

seandunkley:

h-a-r-p-o:

Dan Fessler’s HD Index Painting Technique let’s you paint pixel art in Photoshop in a non-destructive manner, and lets you use pretty much every tool in a perfectly pixel-gradient fashion!

The article gives you everything you need to try it out for yourself.It’s easy to set up and use, and the results are so fucking cool.

Knowledge is good.  Knowledge is power.  Become more powerful.

This is pretty brilliant. Looking forward to trying it out :D

(via gentlemandeerlord)

luniara:

typette:

wishcandy:

avantblargh:

kyletwebster:

** REBLOG AND WIN ** The Ultimate Megapack for Photoshop has been updated and now contains over 100 brushes for the same discounted price as the original pack. 

This is my best-selling set and it includes a wide range of incredibly realistic pencils, inks, gouache, oil and acrylic brushes, as well as some FX brushes, erasers, blenders and smudge tools. There is even a perspective grid brush.

THREE random Tumblr followers who reblog this post will win a free Megapack on Sunday, March 30th (Value: $13).

Thanks for the support, artist friends, and happy painting to all!

OMG I love these!

daaang! <3

don’t choose me, I already bought it, but I wanted to reblog so everyone could see how these majestic brushes will change your life

So I can buy this when I get off work. $13? Worth it.

13$ for this awesome brush pack (if you don’t go in for the reblog random win). Totally worth it! 

grizandnorm:

Tuesday Tips - Gesture DrawingAs a story artist, I feel like one of the most important technical skill to develop is the ability to draw things things clearly and fast. Practicing gesture drawing is, in my opinion, a good way to get better at it. I think it’s fun, too! Of course, you can draw from life and find unique things people and animals do, but I also think practicing gesture drawing from imagination is truly helpful. For instance, I usually do some gesture drawings of characters I’m about to work with in a sequence. It helps me find a short-hand to start building from. The simpler, the better. Especially early on a project, it really helps to find a quick way to draw a character over and over without repeating yourself all the time.I remember Life Drawing teachers telling me to “draw from within” and to “feel the weight”. It’s absolutely true, but in terms of storyboarding, other elements came to be as important to the process. Silhouette and a sense of “cartooning” is tremendously helpful to communicate certain things clearly to an audience.I’m only focusing on character posing right now (and this is just an introduction to the subject). Gesture drawing is very close to thumb-nailing, another ultra-helpful skill. More on that later.For those who want to spend some money on great books on the subject, I highly recommend you to pick up “Drawn To Life: 20 Golden Years of Master Classes of Disney Master Classes” (Vol. 1 and 2) , from Walt Stanchfield. Do it.Norm

grizandnorm:

Tuesday Tips - Gesture Drawing

As a story artist, I feel like one of the most important technical skill to develop is the ability to draw things things clearly and fast. Practicing 
gesture drawing is, in my opinion, a good way to get better at it. I think it’s fun, too! Of course, you can draw from life and find unique things people and animals do, but I also think practicing gesture drawing from imagination is truly helpful. For instance, I usually do some gesture drawings of characters I’m about to work with in a sequence. It helps me find a short-hand to start building from. The simpler, the better. Especially early on a project, it really helps to find a quick way to draw a character over and over without repeating yourself all the time.

I remember Life Drawing teachers telling me to “draw from within” and to “feel the weight”. It’s absolutely true, but in terms of storyboarding, other elements came to be as important to the process. Silhouette and a sense of “cartooning” is tremendously helpful to communicate certain things clearly to an audience.

I’m only focusing on character posing right now (and this is just an introduction to the subject). Gesture drawing is very close to thumb-nailing, another ultra-helpful skill. More on that later.

For those who want to spend some money on great books on the subject, I highly recommend you to pick up “Drawn To Life: 20 Golden Years of Master Classes of Disney Master Classes” (Vol. 1 and 2) , from Walt Stanchfield. Do it.

Norm

(via americanninjax)

More work on my Witchy Birdy Lady&#8230;working title &gt;_&gt;;Anyways&#8230;did some more work on her at lunch today. I&#8217;ve been listening to a lot of witch house music so I think that&#8217;s greatly influencing the mood and theme of this picture. The image on the left is where I pretty  much got to painting today. I extended the size of the canvas from the last image I posted of her to give more space for her head. I also wanted to extend the line of her dress down as I found it to be a nice visual look. Also finally painted the bird skull more and refined it.I added in the hands as well, it really gives a nice dynamic element to the piece and I think helps focus your attention in on her face more.The piece on the right is just a last minute rough idea of where I want to take her neck jewelry. It&#8217;s just an idea for now, but I think I might build on it more and see how it looks. More arcing elements to bring your eye back up to the focus of her face. 

More work on my Witchy Birdy Ladyworking title >_>;

Anywaysdid some more work on her at lunch today. I’ve been listening to a lot of witch house music so I think that’s greatly influencing the mood and theme of this picture. 

The image on the left is where I pretty  much got to painting today. I extended the size of the canvas from the last image I posted of her to give more space for her head. I also wanted to extend the line of her dress down as I found it to be a nice visual look. Also finally painted the bird skull more and refined it.
I added in the hands as well, it really gives a nice dynamic element to the piece and I think helps focus your attention in on her face more.

The piece on the right is just a last minute rough idea of where I want to take her neck jewelry. It’s just an idea for now, but I think I might build on it more and see how it looks. More arcing elements to bring your eye back up to the focus of her face. 

Oh hey, I did a thing at lunch&#8230; again&#8230; surprise, surprise. Knocked out this rough painting in just a hair over an hour. Got really into working on the face, which is always my favorite part to paint, and didn&#8217;t get enough time to look up some bird skull references D: So&#8230; that came out looking pretty bad due to just pulling it straight out of my head. THIS IS WHY REFERENCES ARE GOOOOOD. Because my memory sucks :/

Oh hey, I did a thing at lunch… againsurprise, surprise. 

Knocked out this rough painting in just a hair over an hour. Got really into working on the face, which is always my favorite part to paint, and didn’t get enough time to look up some bird skull references D: So… that came out looking pretty bad due to just pulling it straight out of my head. 

THIS IS WHY REFERENCES ARE GOOOOOD. Because my memory sucks :/

Did a quick 15 minute sketch at the tail end of lunch today. Kiva is a little halfling druid I&#8217;m playing in Dungeon World (my last character met an unfortunate end, sadly). Thankfully the upside to your character dying is you get to make a new one! Hopefully Kiva&#8217;s life span will be a lot longer than her predecessor XD

Did a quick 15 minute sketch at the tail end of lunch today. Kiva is a little halfling druid I’m playing in Dungeon World (my last character met an unfortunate end, sadly). Thankfully the upside to your character dying is you get to make a new one! Hopefully Kiva’s life span will be a lot longer than her predecessor XD

edwinhuang:

here are the skullkickers trade covers so far. we’re currently working on the 5th volume. lots and lots of story left!

for more info on image comics’ skullkickers, click here! you can purchase these trade paperbacks through amazon or at your local comic shop.

line work by me
colors by espen g.

I love the amazing covers done by Edwin and Espen for the SKULLKICKERS trades! They are a continuous loop as well, so neat and well done! :D

For more info on SKULLKICKERS, check Edwin’s attached links!

More sketchin' of the lunchtime variety!I added more to the piece I posted before, of my Twi&#8217;lek character Oona. This picture is going to feature her as a before and after, and is a testament to why I&#8217;ll probably NEVER get into doing comics.I am terrible at drawing the same character multiple times! As you can see&#8230;this is supposed to be of the same character, but so far they look nothing alike D: Woe is me. The sketch to the left is still very rough and not as refined as the one on the right&#8230;but still&#8230;it&#8217;s going to take a lot of rework to make sure that the two versions of Oona featured are the same character. A lot of it is also due to the body shape and that they don&#8217;t look like they have the same form *lotsofsighing*. But well. More refining and work on this one to come :) Apart from the above mentioned problems and all the size/anatomy issues&#8230; I&#8217;m digging this piece so far.
It&#8217;s salvageable I think&#8230;

More sketchin' of the lunchtime variety!

I added more to the piece I posted before, of my Twi’lek character Oona. This picture is going to feature her as a before and after, and is a testament to why I’ll probably NEVER get into doing comics.

I am terrible at drawing the same character multiple times! As you can seethis is supposed to be of the same character, but so far they look nothing alike D: Woe is me. The sketch to the left is still very rough and not as refined as the one on the rightbut stillit’s going to take a lot of rework to make sure that the two versions of Oona featured are the same character. A lot of it is also due to the body shape and that they don’t look like they have the same form *lotsofsighing*. 

But well. More refining and work on this one to come :) Apart from the above mentioned problems and all the size/anatomy issues… I’m digging this piece so far.

It’s salvageable I think…

Doodle mode, ACTIVATE! A quickie 20 minute sketch I worked up of my old Star Wars table top RPG character, Oona Oochala. I want to create a dual picture for her, since she started out in the game as just a smuggler and ended up becoming a Jedi master by the end. So I want to show the duality of her &#8216;before and after&#8217;. Out of all the table top RPG&#8217;s I&#8217;ve played, Oona ranks in my top two :) So I thought I should show her some love by finally doing an art piece of her. 

Doodle mode, ACTIVATE! 
A quickie 20 minute sketch I worked up of my old Star Wars table top RPG character, Oona Oochala. I want to create a dual picture for her, since she started out in the game as just a smuggler and ended up becoming a Jedi master by the end. So I want to show the duality of her ‘before and after’. 

Out of all the table top RPG’s I’ve played, Oona ranks in my top two :) So I thought I should show her some love by finally doing an art piece of her. 

edwinhuang:

i usually don’t post on weekends, but this deal won’t last long!comixology is having a crazy skullkickers sale. ends soon!click here!written by jim zub,linework by mecolors by misty coats

edwinhuang:

i usually don’t post on weekends, but this deal won’t last long!
comixology is having a crazy skullkickers sale. ends soon!
click here!

written by jim zub,
linework by me
colors by misty coats