Oh look, art.
It’s been a while folks, but the reasons for why are neither here nor there at the moment. What’s important is that I’m starting to find my art groove again and trying hard to get back into it.
Sadly, having fallen off the face of the planet and the art wagon for almost two months has left me…rather rusty. As the above proves, though I was never good with drawing men anyways D: Still have a lot of dust to knock off before I feel like I’m back to some basic semblance of my ‘skill’ *haha…yea…* from before.
But well, got to check out a little DESTINY yesterday with my best friend and took this screen grab of us. Felt like doodling up some sketchy portraits at lunch today. I…well…am always way to critical of my own work so I’ll spare you all the self deprecation D:
Now I just need to get my muse and motivation back to do more.
Oh look, art.
Some hand references.
Redid a post by fucktonofanatomyreferencesreborn with sources because they never source anything and I don’t want to reblog that post because I don’t want to support blogs who don’t give credit to people
(No, stating that the art is ~not yours~ and ~came from elsewhere~ IS NOT PROPER CREDIT. Many of these have usernames and such on them but not every single one and you still ought to link back to the specific piece)
I couldn’t source the last one so I didn’t include it.
Thanks, man! :D
I’m sure many have written about this in-depth and can be found around on the net but I can ring off a couple straight tips from the top of my head:
- Learning the form is the key to creating believable lighting, and that will give you a huge jump in understanding it without much need for referencing. The planes that are affected when light hits it from different angles, the shadows that are casted, etc. You have to basically think 3-dimensional. In addition, you have a human body right on you to assist you further. Grab a mirror and some lights and study up! You should also understand how contrast works as well.
- When it comes to coloring and painting, I don’t pick colors. Like shown above, I use a base palette and then I let the knowledge of lighting control things from there. My shadows are typically all the same color, same as my highlights, and I use them with specific layer blending modes. It’s the closest to working in real life, because lighting always affects color. It’s accurate and really simple to understand once you get used to coloring in this way.
- Learn about temperature! Shadows should not be pure greyscale/black as that will make the image’s colors dry and dull. I tend to go for cooler shadows (purples/blues) and warm highlights (yellows/oranges) in my work.
- With proper environmental lighting, a character will never be their base color. I made an example above. Only purest white light surroundings (“Balanced”) is when tones would appear at its most unadulterated. So when I color an image, I color the character in their base palette, and then I use Gradient Maps (a Photoshop tool) to influence the mood and temperature of the illustration. (I will write a more in-depth explanation on using Gradient Maps when I find the time to). It’s all depending on the illustration I’m working on. If I’m coloring a character in the middle of a blizzard, I wouldn’t use any kind of warm lighting. I’d use blues and teals in my Gradient Maps. On the other hand, if I’m coloring characters in a desert-like setting, I’d use a lot of yellows, oranges, and browns in them.
So these are the basics that I apply all the time with my work! I hope it helps. ^^
it IS that simple.
Now you have no excuses.
Lunch time work doodle.
So I was totally planning on drawing something else D: What I had planned out just wasn’t working, and I kept reworking and reworking and reworking…and then this happened instead D:
I’ll go with it. After I was done, I ended up giving it a little Bara-chan flair as a nod to an inspiring artist I admire. Another piece that I’d LIKE to take further…but it’ll probably sit on the back burner with all the rest of my doodles for a while until I acquire all the time in the world to finish them D:
Unicorn girls, not as cool as Dragon girls, but they aren’t half bad.
Only had a couple minutes at lunch to sketch an idea down on paper. As you can see, when I start a piece my general thumbnail sketches are super rough and almost incomprehensible D: I’m a very messy artist.
But well, a half Kirin/human hybrid sort of thing. A piece I’ve been meaning to do for a friend for a few weeks now. We’ll see how it turns out.
Sorry for the lack of updates, but both my jobs have been kicking my ass for time :( I’ll get a small pressure relief come July, so I’m going to try to take some of my previously posted sketches to some semblance of completion.
Hahaha…yea… (╯°□°)╯︵ ┻━┻
ive been asked a few times how i draw back-views, especially for character sheets so i wanted to share a little trick I learned a while back that’s really really helpful especially if you’re used to drawing things from the front and need help getting the proportions right from the back view.
You don’t ALWAYS have to do this the way that I do; The only reason I put effort into the front view is because this is going to be a character sheet and I need the front view to be fleshed out.
But alternatively; Just sketch out a sillhouette, then fill it in on a higher layer.
Sorry if someones already done this before im just answering a frequently asked question ;w;
Oh hey this is really helpful thanks! :D
THANK U WHINECRAFT
THAT’S MEGA FUCKIN’ BOSS HELPFUL.
THIS IS SOME OPTICAL ILLUSION WITCHCRAFT RIGHT HERE
I used to use this technique a lot when I was doing ‘model sheets’ a million years ago. You can see some of these on my Deviant Art gallery.
A good idea as well is to alter some parts, maybe move an arm into a different position to give it a little variety between the two. Essentially, though, this is a good quick and dirty way to get a back pose without having to redraw the entire character.
A quick dragon sketch I blocked out at lunch. It’s been forever since I tackled a dragon so it will need a lot of work. But if feels good to knock off some of the rust on drawing dragons after all this time. I don’t do it enough and that’s something I need to change!
Anyways. I may work more on her down the road and expand on her body, but for now enjoy this little doodle :)
One of my all time favorite anatomy references is this handy dandy little webpage here. More than 750+ male and female photos in sequence? check. Outstanding b/w lighting on all of them? check. All SFW images but enough skin showing where the muscle placement is? check. Contortion, fencing, parkour and other poses included? checkity-check.
All of that for free? Aw yeah.
Go take a look around. ;D
This is a fantastic reference site for drawing the human form in motion. So many great photo sequences! Use it. Love it.
Art Progress - Make sure to click on the hi-res link to see the much larger version of this image for better details and clarity.
Worked more on this during lunch today, refining the details mostly on the female character. This is all done with painting on top of the original sketch (on the left side).
She is coming along alright. Need to tweak some little bits here and there that the over-painting sort of mucked up, but otherwise I’m happy with it so far.
Annnnnd…that’s all I got. Fancy art is fancy.
Ok, one more character I promise! Took a break sketch last night and knocked this out.
Sefeara is the third character I have in the WildStar beta test. She’s a Mordesh, kind of make me think of cyberpunk dark elves that are nearly on the verge of being undead. And they look SO cool!
But well, I need to rework her face a bit more… She doesn’t have the intense ‘bitch-stare’ that the actual in game model has. You can see that in the image below: (needs SO much more ‘bitch-stare’…)
Anywho. That’s the three main beta characters I have. I might do more with these images since I’ve been so WildStar obsessed lately.
I regret nothing.